import 'package:spine_flutter/spine_flutter.dart'; import 'package:flutter/material.dart'; class IkFollowing extends StatefulWidget { const IkFollowing({Key? key}) : super(key: key); @override IkFollowingState createState() => IkFollowingState(); } class IkFollowingState extends State { late SpineWidgetController controller; Offset? crossHairPosition; @override void initState() { super.initState(); controller = SpineWidgetController(onInitialized: (controller) { // Set the walk animation on track 0, let it loop controller.animationState.setAnimationByName(0, "walk", true); controller.animationState.setAnimationByName(1, "aim", true); }, onAfterUpdateWorldTransforms: (controller) { final worldPosition = crossHairPosition; if (worldPosition == null) return; final bone = controller.skeleton.findBone("crosshair")!; final parent = bone.getParent()!; final position = parent.worldToLocal(worldPosition.dx, worldPosition.dy); bone.setX(position.x); bone.setY(position.y); }); } void _updateBonePosition(Offset position) { crossHairPosition = controller.toSkeletonCoordinates(position); } @override Widget build(BuildContext context) { reportLeaks(); return Scaffold( appBar: AppBar(title: const Text('IK Following')), body: GestureDetector( onPanDown: (drag) => _updateBonePosition(drag.localPosition), onPanUpdate: (drag) => _updateBonePosition(drag.localPosition), child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller, alignment: Alignment.centerLeft,), )); } }