#!/bin/bash set -e dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )" pushd "$dir" > /dev/null if [ $# -lt 2 ] || [ $# -gt 4 ]; then echo "Usage: ./setup.sh ? ?" echo echo "e.g.:" echo " ./setup.sh 4.2.1-stable true" echo " ./setup.sh master false true" echo " ./setup.sh master false false https://github.com/my-github-username/godot.git" echo echo "Note: the 'mono' parameter only works for Godot 4.x+!" exit 1 fi branch=${1%/} dev=${2%/} mono=false repo=https://github.com/godotengine/godot.git version=$(echo $branch | cut -d. -f1-2) echo $version > version.txt if [[ $# -eq 3 && "$branch" != 3* ]]; then mono=${3%/} fi if [ "$dev" != "true" ] && [ "$dev" != "false" ]; then echo "Invalid value for the 'dev' argument. It should be either 'true' or 'false'." exit 1 fi if [ "$mono" != "true" ] && [ "$mono" != "false" ]; then echo "Invalid value for the 'mono' argument. It should be either 'true' or 'false'." exit 1 fi if [ $# -eq 4 ]; then repo=${4%/} fi pushd .. rm -rf godot git clone --depth 1 $repo -b $branch if [ $dev = "true" ]; then cp build/custom.py godot if [ "$mono" = "true" ]; then echo "" >> godot/custom.py echo "module_mono_enabled=\"yes\"" >> godot/custom.py fi cp ../formatters/.clang-format . rm -rf example/.import rm -rf example/.godot if [ `uname` == 'Darwin' ] && [ ! -d "$HOME/VulkanSDK" ]; then ./build/install-macos-vulkan-sdk.sh fi fi cp -r ../spine-cpp/spine-cpp spine_godot popd popd > /dev/null