// Fill out your copyright notice in the Description page of Project Settings. #include "MySceneComponent.h" #include "SpineUE.h" #include "spine/spine.h" // Sets default values for this component's properties UMySceneComponent::UMySceneComponent( const FObjectInitializer &ObjectInitializer) : USpineSkeletonRendererComponent(ObjectInitializer) { // Set this component to be initialized when the game starts, and to be ticked // every frame. You can turn these features off to improve performance if you // don't need them. PrimaryComponentTick.bCanEverTick = true; } // Called when the game starts void UMySceneComponent::BeginPlay() { Super::BeginPlay(); // ... } // Called every frame void UMySceneComponent::TickComponent( float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); // ... }