/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef GLUtils_h #define GLUtils_h #include typedef struct spVertex { float x, y, z, w; uint32_t color; uint32_t color2; float u, v; } spVertex; typedef struct spMesh { spVertex* vertices; uint32_t numVertices; uint32_t numAllocatedVertices; unsigned short* indices; uint32_t numIndices; uint32_t numAllocatedIndices; } spMesh; typedef struct spMeshPart { spMesh* mesh; uint32_t startVertex; uint32_t numVertices; uint32_t startIndex; uint32_t numIndices; uint32_t textureHandle; uint32_t srcBlend; uint32_t dstBlend; } spMeshPart; spMesh* spMesh_create(uint32_t numVertices, uint32_t numIndices); void spMesh_allocatePart(spMesh* mesh, spMeshPart* part, uint32_t numVertices, uint32_t numIndices, uint32_t textureHandle, uint32_t srcBlend, uint32_t dstBlend); void spMesh_clearParts(spMesh* mesh); void spMesh_dispose(spMesh* mesh); typedef struct spShader { uint32_t program; uint32_t vertexShader; uint32_t fragmentShader; } spShader; spShader* spShader_create(const char* vertexShaderSource, const char* fragmentShaderSource); void spShader_dispose(spShader* shader); typedef struct spTwoColorBatcher { spShader* shader; uint32_t vertexBufferHandle; spVertex* verticesBuffer; uint32_t numVertices; uint32_t indexBufferHandle; unsigned short* indicesBuffer; uint32_t numIndices; int32_t positionAttributeLocation; int32_t colorAttributeLocation; int32_t color2AttributeLocation; int32_t texCoordsAttributeLocation; int32_t textureUniformLocation; uint32_t lastTextureHandle; uint32_t lastSrcBlend; uint32_t lastDstBlend; } spTwoColorBatcher; spTwoColorBatcher* spTwoColorBatcher_create(); void spTwoColorBatcher_add(spTwoColorBatcher* batcher, spMeshPart meshPart); void spTwoColorBatcher_flush(spTwoColorBatcher* batcher); void spDisposeTwoColorBatcher(spTwoColorBatcher* batcher); #endif /* GLUtils_h */