/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_Slot_h #define Spine_Slot_h #include #include #include #include namespace spine { class SlotData; class Bone; class Skeleton; class Attachment; class SP_API Slot : public SpineObject { friend class VertexAttachment; friend class Skeleton; friend class SkeletonBounds; friend class SkeletonClipping; friend class AttachmentTimeline; friend class ColorTimeline; friend class DeformTimeline; friend class DrawOrderTimeline; friend class EventTimeline; friend class IkConstraintTimeline; friend class PathConstraintMixTimeline; friend class PathConstraintPositionTimeline; friend class PathConstraintSpacingTimeline; friend class ScaleTimeline; friend class ShearTimeline; friend class TransformConstraintTimeline; friend class TranslateTimeline; friend class TwoColorTimeline; public: Slot(SlotData &data, Bone &bone); void setToSetupPose(); SlotData &getData(); Bone &getBone(); Skeleton &getSkeleton(); Color &getColor(); Color &getDarkColor(); bool hasDarkColor(); /// May be NULL. Attachment *getAttachment(); void setAttachment(Attachment *inValue); float getAttachmentTime(); void setAttachmentTime(float inValue); Vector &getAttachmentVertices(); private: SlotData &_data; Bone &_bone; Skeleton &_skeleton; Color _color; Color _darkColor; bool _hasDarkColor; Attachment *_attachment; float _attachmentTime; Vector _attachmentVertices; }; } #endif /* Spine_Slot_h */