#include "physics_constraint_pose.h" #include using namespace spine; spine_physics_constraint_pose spine_physics_constraint_pose_create(void) { return (spine_physics_constraint_pose) new (__FILE__, __LINE__) PhysicsConstraintPose(); } void spine_physics_constraint_pose_dispose(spine_physics_constraint_pose self) { delete (PhysicsConstraintPose *) self; } void spine_physics_constraint_pose_set(spine_physics_constraint_pose self, spine_physics_constraint_pose pose) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; _self->set(*((PhysicsConstraintPose *) pose)); } float spine_physics_constraint_pose_get_inertia(spine_physics_constraint_pose self) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; return _self->getInertia(); } void spine_physics_constraint_pose_set_inertia(spine_physics_constraint_pose self, float inertia) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; _self->setInertia(inertia); } float spine_physics_constraint_pose_get_strength(spine_physics_constraint_pose self) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; return _self->getStrength(); } void spine_physics_constraint_pose_set_strength(spine_physics_constraint_pose self, float strength) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; _self->setStrength(strength); } float spine_physics_constraint_pose_get_damping(spine_physics_constraint_pose self) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; return _self->getDamping(); } void spine_physics_constraint_pose_set_damping(spine_physics_constraint_pose self, float damping) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; _self->setDamping(damping); } float spine_physics_constraint_pose_get_mass_inverse(spine_physics_constraint_pose self) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; return _self->getMassInverse(); } void spine_physics_constraint_pose_set_mass_inverse(spine_physics_constraint_pose self, float massInverse) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; _self->setMassInverse(massInverse); } float spine_physics_constraint_pose_get_wind(spine_physics_constraint_pose self) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; return _self->getWind(); } void spine_physics_constraint_pose_set_wind(spine_physics_constraint_pose self, float wind) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; _self->setWind(wind); } float spine_physics_constraint_pose_get_gravity(spine_physics_constraint_pose self) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; return _self->getGravity(); } void spine_physics_constraint_pose_set_gravity(spine_physics_constraint_pose self, float gravity) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; _self->setGravity(gravity); } float spine_physics_constraint_pose_get_mix(spine_physics_constraint_pose self) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; return _self->getMix(); } void spine_physics_constraint_pose_set_mix(spine_physics_constraint_pose self, float mix) { PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self; _self->setMix(mix); }