#include "sequence_timeline.h" #include using namespace spine; spine_sequence_timeline spine_sequence_timeline_create(size_t frameCount, int slotIndex, spine_attachment attachment) { return (spine_sequence_timeline) new (__FILE__, __LINE__) SequenceTimeline(frameCount, slotIndex, *((Attachment *) attachment)); } void spine_sequence_timeline_dispose(spine_sequence_timeline self) { delete (SequenceTimeline *) self; } spine_rtti spine_sequence_timeline_get_rtti(spine_sequence_timeline self) { SequenceTimeline *_self = (SequenceTimeline *) self; return (spine_rtti) &_self->getRTTI(); } void spine_sequence_timeline_apply(spine_sequence_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { SequenceTimeline *_self = (SequenceTimeline *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, (Array *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } void spine_sequence_timeline_set_frame(spine_sequence_timeline self, int frame, float time, spine_sequence_mode mode, int index, float delay) { SequenceTimeline *_self = (SequenceTimeline *) self; _self->setFrame(frame, time, (SequenceMode) mode, index, delay); } spine_attachment spine_sequence_timeline_get_attachment(spine_sequence_timeline self) { SequenceTimeline *_self = (SequenceTimeline *) self; return (spine_attachment) &_self->getAttachment(); } int spine_sequence_timeline_get_slot_index(spine_sequence_timeline self) { SequenceTimeline *_self = (SequenceTimeline *) self; return _self->getSlotIndex(); } void spine_sequence_timeline_set_slot_index(spine_sequence_timeline self, int inValue) { SequenceTimeline *_self = (SequenceTimeline *) self; _self->setSlotIndex(inValue); } size_t spine_sequence_timeline_get_frame_entries(spine_sequence_timeline self) { SequenceTimeline *_self = (SequenceTimeline *) self; return _self->getFrameEntries(); } size_t spine_sequence_timeline_get_frame_count(spine_sequence_timeline self) { SequenceTimeline *_self = (SequenceTimeline *) self; return _self->getFrameCount(); } spine_array_float spine_sequence_timeline_get_frames(spine_sequence_timeline self) { SequenceTimeline *_self = (SequenceTimeline *) self; return (spine_array_float) &_self->getFrames(); } float spine_sequence_timeline_get_duration(spine_sequence_timeline self) { SequenceTimeline *_self = (SequenceTimeline *) self; return _self->getDuration(); } spine_array_property_id spine_sequence_timeline_get_property_ids(spine_sequence_timeline self) { SequenceTimeline *_self = (SequenceTimeline *) self; return (spine_array_property_id) &_self->getPropertyIds(); } spine_rtti spine_sequence_timeline_rtti(void) { return (spine_rtti) &SequenceTimeline::rtti; }