// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'package:universal_ffi/ffi.dart'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'arrays.dart'; import 'attachment.dart'; import 'skeleton.dart'; import 'slot.dart'; /// An attachment with vertices that are transformed by one or more bones and /// can be deformed by a slot's SlotPose::getDeform(). abstract class VertexAttachment extends Attachment { final Pointer _ptr; VertexAttachment.fromPointer(this._ptr) : super.fromPointer(SpineBindings.bindings.spine_vertex_attachment_cast_to_attachment(_ptr)); /// Get the native pointer for FFI calls @override Pointer get nativePtr => _ptr; /// Gets a unique ID for this attachment. int get id { final result = SpineBindings.bindings.spine_vertex_attachment_get_id(_ptr); return result; } ArrayInt get bones { final result = SpineBindings.bindings.spine_vertex_attachment_get_bones(_ptr); return ArrayInt.fromPointer(result); } set bones(ArrayInt value) { SpineBindings.bindings.spine_vertex_attachment_set_bones(_ptr, value.nativePtr.cast()); } ArrayFloat get vertices { final result = SpineBindings.bindings.spine_vertex_attachment_get_vertices(_ptr); return ArrayFloat.fromPointer(result); } set vertices(ArrayFloat value) { SpineBindings.bindings.spine_vertex_attachment_set_vertices(_ptr, value.nativePtr.cast()); } int get worldVerticesLength { final result = SpineBindings.bindings.spine_vertex_attachment_get_world_vertices_length(_ptr); return result; } set worldVerticesLength(int value) { SpineBindings.bindings.spine_vertex_attachment_set_world_vertices_length(_ptr, value); } void copyTo(VertexAttachment other) { SpineBindings.bindings.spine_vertex_attachment_copy_to(_ptr, other.nativePtr.cast()); } void computeWorldVertices( Skeleton skeleton, Slot slot, int start, int count, ArrayFloat worldVertices, int offset, int stride) { SpineBindings.bindings.spine_vertex_attachment_compute_world_vertices_2(_ptr, skeleton.nativePtr.cast(), slot.nativePtr.cast(), start, count, worldVertices.nativePtr.cast(), offset, stride); } }