/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpinePathConstraint.h" #include "SpinePathConstraintPose.h" #include "SpineBone.h" #include "SpineCommon.h" #include "SpineSprite.h" void SpinePathConstraint::_bind_methods() { ClassDB::bind_method(D_METHOD("update", "skeleton"), &SpinePathConstraint::update); ClassDB::bind_method(D_METHOD("get_pose"), &SpinePathConstraint::get_pose); ClassDB::bind_method(D_METHOD("get_applied_pose"), &SpinePathConstraint::get_applied_pose); ClassDB::bind_method(D_METHOD("get_bones"), &SpinePathConstraint::get_bones); ClassDB::bind_method(D_METHOD("get_slot"), &SpinePathConstraint::get_slot); ClassDB::bind_method(D_METHOD("set_slot", "v"), &SpinePathConstraint::set_slot); ClassDB::bind_method(D_METHOD("get_data"), &SpinePathConstraint::get_data); ClassDB::bind_method(D_METHOD("is_active"), &SpinePathConstraint::is_active); ClassDB::bind_method(D_METHOD("set_active", "v"), &SpinePathConstraint::set_active); } void SpinePathConstraint::update(Ref skeleton) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->update(*skeleton->get_spine_object(), spine::Physics_Update); } Ref SpinePathConstraint::get_pose() { SPINE_CHECK(get_spine_object(), nullptr) auto &pose = get_spine_object()->getPose(); Ref pose_ref(memnew(SpinePathConstraintPose)); pose_ref->set_spine_object(get_spine_owner(), &pose); return pose_ref; } Ref SpinePathConstraint::get_applied_pose() { SPINE_CHECK(get_spine_object(), nullptr) auto &pose = get_spine_object()->getAppliedPose(); Ref pose_ref(memnew(SpinePathConstraintPose)); pose_ref->set_spine_object(get_spine_owner(), &pose); return pose_ref; } Array SpinePathConstraint::get_bones() { Array result; SPINE_CHECK(get_spine_object(), result) auto &bones = get_spine_object()->getBones(); result.resize((int) bones.size()); for (int i = 0; i < bones.size(); ++i) { auto bone = bones[i]; Ref bone_ref(memnew(SpineBonePose)); bone_ref->set_spine_object(get_spine_owner(), bone); result[i] = bone_ref; } return result; } Ref SpinePathConstraint::get_slot() { SPINE_CHECK(get_spine_object(), nullptr) auto target = &get_spine_object()->getSlot(); if (!target) return nullptr; Ref target_ref(memnew(SpineSlot)); target_ref->set_spine_object(get_spine_owner(), target); return target_ref; } void SpinePathConstraint::set_slot(Ref v) { SPINE_CHECK(get_spine_object(), ) if (v.is_valid() && v->get_spine_object()) { get_spine_object()->setSlot(*v->get_spine_object()); } } Ref SpinePathConstraint::get_data() { SPINE_CHECK(get_spine_object(), nullptr) auto &data = get_spine_object()->getData(); Ref data_ref(memnew(SpinePathConstraintData)); data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &data); return data_ref; } bool SpinePathConstraint::is_active() { SPINE_CHECK(get_spine_object(), false) return get_spine_object()->isActive(); } void SpinePathConstraint::set_active(bool v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setActive(v); }