/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineTransformConstraint.h" #include "SpineTransformConstraintPose.h" #include "SpineCommon.h" #include "SpineSkeleton.h" #include "SpineSprite.h" void SpineTransformConstraint::_bind_methods() { ClassDB::bind_method(D_METHOD("update", "skeleton"), &SpineTransformConstraint::update); ClassDB::bind_method(D_METHOD("get_data"), &SpineTransformConstraint::get_data); ClassDB::bind_method(D_METHOD("get_bones"), &SpineTransformConstraint::get_bones); ClassDB::bind_method(D_METHOD("get_source"), &SpineTransformConstraint::get_source); ClassDB::bind_method(D_METHOD("set_source", "v"), &SpineTransformConstraint::set_source); ClassDB::bind_method(D_METHOD("get_pose"), &SpineTransformConstraint::get_pose); ClassDB::bind_method(D_METHOD("get_applied_pose"), &SpineTransformConstraint::get_applied_pose); ClassDB::bind_method(D_METHOD("is_active"), &SpineTransformConstraint::is_active); ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineTransformConstraint::set_active); } void SpineTransformConstraint::update(Ref skeleton) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->update(*skeleton->get_spine_object(), spine::Physics_Update); } Ref SpineTransformConstraint::get_data() { SPINE_CHECK(get_spine_object(), nullptr) auto &data = get_spine_object()->getData(); Ref data_ref(memnew(SpineTransformConstraintData)); data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &data); return data_ref; } Array SpineTransformConstraint::get_bones() { Array result; SPINE_CHECK(get_spine_object(), result) auto &bones = get_spine_object()->getBones(); result.resize((int) bones.size()); for (int i = 0; i < bones.size(); ++i) { auto bone = bones[i]; Ref bone_ref(memnew(SpineBonePose)); bone_ref->set_spine_object(get_spine_owner(), bone); result[i] = bone_ref; } return result; } Ref SpineTransformConstraint::get_source() { SPINE_CHECK(get_spine_object(), nullptr) auto source = &get_spine_object()->getSource(); if (!source) return nullptr; Ref target_ref(memnew(SpineBone)); target_ref->set_spine_object(get_spine_owner(), source); return target_ref; } void SpineTransformConstraint::set_source(Ref v) { SPINE_CHECK(get_spine_object(), ) if (v.is_valid() && v->get_spine_object()) { get_spine_object()->setSource(*v->get_spine_object()); } } Ref SpineTransformConstraint::get_pose() { SPINE_CHECK(get_spine_object(), nullptr) auto &pose = get_spine_object()->getPose(); Ref pose_ref(memnew(SpineTransformConstraintPose)); pose_ref->set_spine_object(get_spine_owner(), &pose); return pose_ref; } Ref SpineTransformConstraint::get_applied_pose() { SPINE_CHECK(get_spine_object(), nullptr) auto &pose = get_spine_object()->getAppliedPose(); Ref pose_ref(memnew(SpineTransformConstraintPose)); pose_ref->set_spine_object(get_spine_owner(), &pose); return pose_ref; } bool SpineTransformConstraint::is_active() { SPINE_CHECK(get_spine_object(), false) return get_spine_object()->isActive(); } void SpineTransformConstraint::set_active(bool v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setActive(v); }