// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// SlotPose wrapper @objc(SpineSlotPose) @objcMembers public class SlotPose: NSObject { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_slot_pose) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public override convenience init() { let ptr = spine_slot_pose_create() self.init(fromPointer: ptr!) } /// The color used to tint the slot's attachment. If getDarkColor() is set, this is used as the /// light color for two color tinting. public var color: Color { let result = spine_slot_pose_get_color(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self)) return Color(fromPointer: result!) } /// The dark color used to tint the slot's attachment for two color tinting. The dark color's /// alpha is not used. public var darkColor: Color { let result = spine_slot_pose_get_dark_color(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self)) return Color(fromPointer: result!) } /// Returns true if this slot has a dark color. public var hasDarkColor: Bool { get { let result = spine_slot_pose_has_dark_color(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self)) return result } set { spine_slot_pose_set_has_dark_color(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self), newValue) } } /// The current attachment for the slot, or null if the slot has no attachment. public var attachment: Attachment? { get { let result = spine_slot_pose_get_attachment(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self)) guard let ptr = result else { return nil } let rtti = spine_attachment_get_rtti(ptr) let rttiClassName = String(cString: spine_rtti_get_class_name(rtti)!) switch rttiClassName { case "BoundingBoxAttachment": let castedPtr = spine_attachment_cast_to_bounding_box_attachment(ptr) return BoundingBoxAttachment(fromPointer: castedPtr!) case "ClippingAttachment": let castedPtr = spine_attachment_cast_to_clipping_attachment(ptr) return ClippingAttachment(fromPointer: castedPtr!) case "MeshAttachment": let castedPtr = spine_attachment_cast_to_mesh_attachment(ptr) return MeshAttachment(fromPointer: castedPtr!) case "PathAttachment": let castedPtr = spine_attachment_cast_to_path_attachment(ptr) return PathAttachment(fromPointer: castedPtr!) case "PointAttachment": let castedPtr = spine_attachment_cast_to_point_attachment(ptr) return PointAttachment(fromPointer: castedPtr!) case "RegionAttachment": let castedPtr = spine_attachment_cast_to_region_attachment(ptr) return RegionAttachment(fromPointer: castedPtr!) default: fatalError("Unknown concrete type: \(rttiClassName) for abstract class Attachment") } } set { spine_slot_pose_set_attachment( _ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self), newValue?._ptr.assumingMemoryBound(to: spine_attachment_wrapper.self)) } } /// The index of the texture region to display when the slot's attachment has a Sequence. -1 /// represents the Sequence::getSetupIndex(). public var sequenceIndex: Int32 { get { let result = spine_slot_pose_get_sequence_index(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self)) return result } set { spine_slot_pose_set_sequence_index(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self), newValue) } } /// Values to deform the slot's attachment. For an unweighted mesh, the entries are local /// positions for each vertex. For a weighted mesh, the entries are an offset for each vertex /// which will be added to the mesh's local vertex positions. /// /// See VertexAttachment::computeWorldVertices() and DeformTimeline. public var deform: ArrayFloat { let result = spine_slot_pose_get_deform(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self)) return ArrayFloat(fromPointer: result!) } public func set(_ pose: SlotPose) { spine_slot_pose_set( _ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self), pose._ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self)) } public func dispose() { spine_slot_pose_dispose(_ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self)) } }