/** Represents the Tiled Background object. * @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/plugin-interfaces/tiled-background | ITiledBackgroundInstance documentation } */ declare class ITiledBackgroundInstance extends IWorldInstance { imageOffsetX: number; imageOffsetY: number; setImageOffset(x: number, y: number): void; getImageOffset(): Vec2Arr; imageScaleX: number; imageScaleY: number; setImageScale(x: number, y: number): void; getImageScale(): Vec2Arr; imageAngle: number; imageAngleDegrees: number; readonly imageWidth: number; readonly imageHeight: number; getImageSize(): Vec2Arr; enableTileRandomization: number; tileXRandom: number; tileYRandom: number; setTileRandom(x: number, y: number): void; getTileRandom(): Vec2Arr; tileAngleRandom: number; tileBlendMarginX: number; tileBlendMarginY: number; setTileBlendMargin(x: number, y: number): void; getTileBlendMargin(): Vec2Arr; replaceImage(blob: Blob): Promise; }