// Fill out your copyright notice in the Description page of Project Settings. #include "SpineUE4.h" #include "MySceneComponent.h" #include "spine/spine.h" // Sets default values for this component's properties UMySceneComponent::UMySceneComponent(const FObjectInitializer& ObjectInitializer) : USpineSkeletonRendererComponent(ObjectInitializer) { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need them. PrimaryComponentTick.bCanEverTick = true; } // Called when the game starts void UMySceneComponent::BeginPlay() { Super::BeginPlay(); // ... } // Called every frame void UMySceneComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); // ... }