// Fill out your copyright notice in the Description page of Project Settings. #include "SpineUE4.h" #include "SpineSkeletonAnimationComponent.h" #include "SpineboyCppPawn.h" // Sets default values ASpineboyCppPawn::ASpineboyCppPawn() { // Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void ASpineboyCppPawn::BeginPlay() { Super::BeginPlay(); USpineSkeletonAnimationComponent* animation = FindComponentByClass(); animation->SetAnimation(0, FString("walk"), true); } // Called every frame void ASpineboyCppPawn::Tick(float DeltaTime) { Super::Tick(DeltaTime); } // Called to bind functionality to input void ASpineboyCppPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); }