#include "bone_timeline.h" #include using namespace spine; void spine_bone_timeline_dispose(spine_bone_timeline self) { delete (BoneTimeline *) self; } spine_rtti spine_bone_timeline_get_rtti(spine_bone_timeline self) { BoneTimeline *_self = (BoneTimeline *) self; return (spine_rtti) &_self->getRTTI(); } int spine_bone_timeline_get_bone_index(spine_bone_timeline self) { BoneTimeline *_self = (BoneTimeline *) self; return _self->getBoneIndex(); } void spine_bone_timeline_set_bone_index(spine_bone_timeline self, int inValue) { BoneTimeline *_self = (BoneTimeline *) self; _self->setBoneIndex(inValue); } spine_rtti spine_bone_timeline_rtti(void) { return (spine_rtti) &BoneTimeline::rtti; }