#include "draw_order_timeline.h" #include using namespace spine; spine_draw_order_timeline spine_draw_order_timeline_create(size_t frameCount) { return (spine_draw_order_timeline) new (__FILE__, __LINE__) DrawOrderTimeline(frameCount); } void spine_draw_order_timeline_dispose(spine_draw_order_timeline self) { delete (DrawOrderTimeline *) self; } spine_rtti spine_draw_order_timeline_get_rtti(spine_draw_order_timeline self) { DrawOrderTimeline *_self = (DrawOrderTimeline *) self; return (spine_rtti) &_self->getRTTI(); } void spine_draw_order_timeline_apply(spine_draw_order_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { DrawOrderTimeline *_self = (DrawOrderTimeline *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, (Array *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } size_t spine_draw_order_timeline_get_frame_count(spine_draw_order_timeline self) { DrawOrderTimeline *_self = (DrawOrderTimeline *) self; return _self->getFrameCount(); } void spine_draw_order_timeline_set_frame(spine_draw_order_timeline self, size_t frame, float time, /*@null*/ spine_array_int drawOrder) { DrawOrderTimeline *_self = (DrawOrderTimeline *) self; _self->setFrame(frame, time, (Array *) drawOrder); } size_t spine_draw_order_timeline_get_frame_entries(spine_draw_order_timeline self) { DrawOrderTimeline *_self = (DrawOrderTimeline *) self; return _self->getFrameEntries(); } spine_array_float spine_draw_order_timeline_get_frames(spine_draw_order_timeline self) { DrawOrderTimeline *_self = (DrawOrderTimeline *) self; return (spine_array_float) &_self->getFrames(); } float spine_draw_order_timeline_get_duration(spine_draw_order_timeline self) { DrawOrderTimeline *_self = (DrawOrderTimeline *) self; return _self->getDuration(); } spine_array_property_id spine_draw_order_timeline_get_property_ids(spine_draw_order_timeline self) { DrawOrderTimeline *_self = (DrawOrderTimeline *) self; return (spine_array_property_id) &_self->getPropertyIds(); } spine_rtti spine_draw_order_timeline_rtti(void) { return (spine_rtti) &DrawOrderTimeline::rtti; }