#include "to_x.h" #include using namespace spine; spine_to_x spine_to_x_create(void) { return (spine_to_x) new (__FILE__, __LINE__) ToX(); } void spine_to_x_dispose(spine_to_x self) { delete (ToX *) self; } spine_rtti spine_to_x_get_rtti(spine_to_x self) { ToX *_self = (ToX *) self; return (spine_rtti) &_self->getRTTI(); } float spine_to_x_mix(spine_to_x self, spine_transform_constraint_pose pose) { ToX *_self = (ToX *) self; return _self->mix(*((TransformConstraintPose *) pose)); } void spine_to_x_apply(spine_to_x self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value, bool local, bool additive) { ToX *_self = (ToX *) self; _self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive); } spine_rtti spine_to_x_rtti(void) { return (spine_rtti) &ToX::rtti; }