import 'dart:math'; import 'dart:ui' as ui; import 'package:flutter/material.dart'; import 'package:spine_flutter/spine_flutter.dart'; import 'package:flutter/rendering.dart' as rendering; class DressUp extends StatefulWidget { const DressUp({Key? key}) : super(key: key); @override DressUpState createState() => DressUpState(); } class DressUpState extends State { static const double thumbnailSize = 200; SkeletonDrawable? _drawable; final List _skinImages = []; @override void initState() { super.initState(); SkeletonDrawable.fromAsset("assets/mix-and-match-pro.skel", "assets/mix-and-match.atlas").then((drawable) async { for (var skin in drawable.skeletonData.getSkins()) { if (skin.getName() == "default") continue; var skeleton = drawable.skeleton; skeleton.setSkin(skin); skeleton.setToSetupPose(); skeleton.updateWorldTransform(); var bounds = skeleton.getBounds(); var scale = 1 / (bounds.width > bounds.height ? bounds.width / thumbnailSize : bounds.height / thumbnailSize); scale *= 0.9; var recorder = ui.PictureRecorder(); var canvas = Canvas(recorder); var bgColor = Random().nextInt(0xffffffff) | 0xff0000000; var paint = Paint() ..color = ui.Color(bgColor) ..style = PaintingStyle.fill; canvas.drawRect(const Rect.fromLTWH(0, 0, thumbnailSize, thumbnailSize), paint); canvas.scale(scale, scale); canvas.translate(-bounds.x, -bounds.y); canvas.drawRect(Rect.fromLTRB(-5, -5, 5, -5), paint..color = Colors.red); drawable.renderToCanvas(canvas); var imageData = await (await recorder.endRecording().toImage(thumbnailSize.toInt(), thumbnailSize.toInt())).toByteData(format: ui.ImageByteFormat.png); _skinImages.add(Image.memory(imageData!.buffer.asUint8List(), fit: BoxFit.contain)); } _drawable = drawable; setState(() {}); }); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar(title: const Text('Dress Up')), body: _skinImages.isEmpty ? const SizedBox() : Row( children: [ Expanded( child:ListView( children: _skinImages.map((image) { return SizedBox(width: 200, height: 200, child: image); }).toList() ) ), ] ) ); } }