[gd_scene load_steps=4 format=3 uid="uid://ca6sxv2ecmfue"] [ext_resource type="Script" path="res://examples/07-slot-node/slot-node.gd" id="1"] [ext_resource type="SpineSkeletonDataResource" path="res://assets/spineboy/spinebody-data-res.tres" id="2"] [ext_resource type="SpineSkeletonDataResource" path="res://assets/raptor/raprot-data.tres" id="3"] [node name="Node2D" type="Node2D"] script = ExtResource( "1" ) [node name="Spineboy" type="SpineSprite" parent="."] position = Vector2(506, 480) scale = Vector2(0.560712, 0.560712) skeleton_data_res = ExtResource( "2" ) [node name="SlotNodeGun" type="SpineSlotNode" parent="Spineboy"] position = Vector2(40.8752, -276.036) rotation = 0.837234 scale = Vector2(1, 1) slot_name = "gun" [node name="Raptor" type="SpineSprite" parent="Spineboy/SlotNodeGun"] position = Vector2(84.6909, -67.9174) scale = Vector2(0.193472, 0.193472) skeleton_data_res = ExtResource( "3" ) [node name="SlotNodeFrontFist" type="SpineSlotNode" parent="Spineboy"] position = Vector2(-29.0298, -241.577) rotation = 0.995187 scale = Vector2(1, 1) slot_name = "front-fist" [node name="TinySpineboy" type="SpineSprite" parent="Spineboy/SlotNodeFrontFist"] position = Vector2(-2.64624, -10.8111) scale = Vector2(0.193389, 0.193389) skeleton_data_res = ExtResource( "2" )