/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineEvent.h" #include "SpineCommon.h" #include "SpineSprite.h" void SpineEvent::_bind_methods() { ClassDB::bind_method(D_METHOD("get_data"), &SpineEvent::get_data); ClassDB::bind_method(D_METHOD("get_time"), &SpineEvent::get_time); ClassDB::bind_method(D_METHOD("get_int_value"), &SpineEvent::get_int_value); ClassDB::bind_method(D_METHOD("set_int_value", "v"), &SpineEvent::set_int_value); ClassDB::bind_method(D_METHOD("get_float_value"), &SpineEvent::get_float_value); ClassDB::bind_method(D_METHOD("set_float_value", "v"), &SpineEvent::set_float_value); ClassDB::bind_method(D_METHOD("get_string_value"), &SpineEvent::get_string_value); ClassDB::bind_method(D_METHOD("set_string_value", "v"), &SpineEvent::set_string_value); ClassDB::bind_method(D_METHOD("get_volume"), &SpineEvent::get_volume); ClassDB::bind_method(D_METHOD("set_volume", "v"), &SpineEvent::set_volume); ClassDB::bind_method(D_METHOD("get_balance"), &SpineEvent::get_balance); ClassDB::bind_method(D_METHOD("set_balance", "v"), &SpineEvent::set_balance); } Ref SpineEvent::get_data() { SPINE_CHECK(get_spine_object(), nullptr) Ref event_data(memnew(SpineEventData)); event_data->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), (spine::EventData *) &get_spine_object()->getData()); return event_data; } float SpineEvent::get_time() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getTime(); } int SpineEvent::get_int_value() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getIntValue(); } void SpineEvent::set_int_value(int v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setIntValue(v); } float SpineEvent::get_float_value() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getFloatValue(); } void SpineEvent::set_float_value(float v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setFloatValue(v); } String SpineEvent::get_string_value() { SPINE_CHECK(get_spine_object(), "") return get_spine_object()->getStringValue().buffer(); } void SpineEvent::set_string_value(const String &v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setStringValue(spine::String(v.utf8())); } float SpineEvent::get_volume() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getVolume(); } void SpineEvent::set_volume(float v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setVolume(v); } float SpineEvent::get_balance() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getBalance(); } void SpineEvent::set_balance(float v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setBalance(v); }