/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineSlotNode.h" #ifdef TOOLS_ENABLED #include "editor/editor_node.h" #endif #include "scene/main/viewport.h" void SpineSlotNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_on_world_transforms_changed", "spine_sprite"), &SpineSlotNode::on_world_transforms_changed); ClassDB::bind_method(D_METHOD("set_normal_material", "material"), &SpineSlotNode::set_normal_material); ClassDB::bind_method(D_METHOD("get_normal_material"), &SpineSlotNode::get_normal_material); ClassDB::bind_method(D_METHOD("set_additive_material", "material"), &SpineSlotNode::set_additive_material); ClassDB::bind_method(D_METHOD("get_additive_material"), &SpineSlotNode::get_additive_material); ClassDB::bind_method(D_METHOD("set_multiply_material", "material"), &SpineSlotNode::set_multiply_material); ClassDB::bind_method(D_METHOD("get_multiply_material"), &SpineSlotNode::get_multiply_material); ClassDB::bind_method(D_METHOD("set_screen_material", "material"), &SpineSlotNode::set_screen_material); ClassDB::bind_method(D_METHOD("get_screen_material"), &SpineSlotNode::get_screen_material); ADD_GROUP("Materials", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_normal_material", "get_normal_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "additive_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_additive_material", "get_additive_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiply_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_multiply_material", "get_multiply_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "screen_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_screen_material", "get_screen_material"); } SpineSlotNode::SpineSlotNode() : slot_index(-1) { } void SpineSlotNode::_notification(int what) { switch (what) { case NOTIFICATION_PARENTED: { SpineSprite *sprite = cast_to(get_parent()); if (sprite) { #if VERSION_MAJOR > 3 sprite->connect(SNAME("world_transforms_changed"), callable_mp(this, &SpineSlotNode::on_world_transforms_changed)); #else sprite->connect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed")); #endif update_transform(sprite); #if VERSION_MAJOR == 3 _change_notify("transform/translation"); _change_notify("transform/rotation"); _change_notify("transform/scale"); _change_notify("translation"); _change_notify("rotation"); _change_notify("rotation_deg"); _change_notify("scale"); #endif } else { WARN_PRINT("SpineSlotNode parent is not a SpineSprite."); } NOTIFY_PROPERTY_LIST_CHANGED(); break; } case NOTIFICATION_UNPARENTED: { SpineSprite *sprite = cast_to(get_parent()); if (sprite) { #if VERSION_MAJOR > 3 sprite->disconnect(SNAME("world_transforms_changed"), callable_mp(this, &SpineSlotNode::on_world_transforms_changed)); #else sprite->disconnect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed")); #endif } break; } default: break; } } void SpineSlotNode::_get_property_list(List *list) const { Vector slot_names; SpineSprite *sprite = cast_to(get_parent()); if (sprite && sprite->get_skeleton_data_res().is_valid()) sprite->get_skeleton_data_res()->get_slot_names(slot_names); else slot_names.push_back(slot_name); auto element = list->front(); while (element) { auto property_info = element->get(); if (property_info.name == "SpineSlotNode") break; element = element->next(); } PropertyInfo slot_name_property; slot_name_property.name = "slot_name"; slot_name_property.type = Variant::STRING; slot_name_property.hint_string = String(",").join(slot_names); slot_name_property.hint = PROPERTY_HINT_ENUM; slot_name_property.usage = PROPERTY_USAGE_DEFAULT; list->insert_after(element, slot_name_property); } bool SpineSlotNode::_get(const StringName &property, Variant &value) const { if (property == "slot_name") { value = slot_name; return true; } return false; } bool SpineSlotNode::_set(const StringName &property, const Variant &value) { if (property == "slot_name") { slot_name = value; SpineSprite *sprite = cast_to(get_parent()); update_transform(sprite); #if VERSION_MAJOR == 3 _change_notify("transform/translation"); _change_notify("transform/rotation"); _change_notify("transform/scale"); _change_notify("translation"); _change_notify("rotation"); _change_notify("rotation_deg"); _change_notify("scale"); #endif return true; } return false; } void SpineSlotNode::on_world_transforms_changed(const Variant &_sprite) { SpineSprite *sprite = cast_to(_sprite.operator Object *()); update_transform(sprite); } void SpineSlotNode::update_transform(SpineSprite *sprite) { if (!is_visible_in_tree()) return; if (!sprite) return; if (!sprite->get_skeleton().is_valid() || !sprite->get_skeleton()->get_spine_object()) return; auto slot = sprite->get_skeleton()->find_slot(slot_name); if (!slot.is_valid()) { slot_index = -1; return; } else { slot_index = slot->get_data()->get_index(); } auto bone = slot->get_bone(); if (!bone.is_valid()) return; this->set_global_transform(bone->get_global_transform()); } void SpineSlotNode::set_slot_name(const String &_slot_name) { slot_name = _slot_name; } String SpineSlotNode::get_slot_name() { return slot_name; } Ref SpineSlotNode::get_normal_material() { return normal_material; } void SpineSlotNode::set_normal_material(Ref material) { normal_material = material; } Ref SpineSlotNode::get_additive_material() { return additive_material; } void SpineSlotNode::set_additive_material(Ref material) { additive_material = material; } Ref SpineSlotNode::get_multiply_material() { return multiply_material; } void SpineSlotNode::set_multiply_material(Ref material) { multiply_material = material; } Ref SpineSlotNode::get_screen_material() { return screen_material; } void SpineSlotNode::set_screen_material(Ref material) { screen_material = material; }