/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef GODOT_SPINEBONEDATA_H #define GODOT_SPINEBONEDATA_H #include "core/variant_parser.h" #include class SpineBoneData : public Reference { GDCLASS(SpineBoneData, Reference); protected: static void _bind_methods(); private: spine::BoneData *bone_data; public: SpineBoneData(); ~SpineBoneData(); inline void set_spine_object(spine::BoneData *b) { bone_data = b; } inline spine::BoneData *get_spine_object() { return bone_data; } enum TransformMode { TRANSFORMMODE_NORMAL = 0, TRANSFORMMODE_ONLYTRANSLATION, TRANSFORMMODE_NOROTATIONORREFLECTION, TRANSFORMMODE_NOSCALE, TRANSFORMMODE_NOSCALEORREFLECTION }; int get_index(); String get_bone_name(); Ref get_parent(); float get_length(); void set_length(float v); float get_x(); void set_x(float v); float get_y(); void set_y(float v); float get_rotation(); void set_rotation(float v); float get_scale_x(); void set_scale_x(float v); float get_scale_y(); void set_scale_y(float v); float get_shear_x(); void set_shear_x(float v); float get_shear_y(); void set_shear_y(float v); TransformMode get_transform_mode(); void set_transform_mode(TransformMode v); bool is_skin_required(); void set_skin_required(bool v); }; VARIANT_ENUM_CAST(SpineBoneData::TransformMode); #endif//GODOT_SPINEBONEDATA_H