#ifndef URP_INPUT_BLEND_MODES_INCLUDED #define URP_INPUT_BLEND_MODES_INCLUDED #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" //////////////////////////////////////// // Defines // #undef LIGHTMAP_ON CBUFFER_START(UnityPerMaterial) float4 _MainTex_ST; half _Cutoff; half4 _Color; CBUFFER_END sampler2D _MainTex; #endif