// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Changes a skeleton's Skeleton::getDrawOrder(). @objc(SpineDrawOrderTimeline) @objcMembers public class DrawOrderTimeline: Timeline { @nonobjc public init(fromPointer ptr: spine_draw_order_timeline) { super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_timeline_wrapper.self)) } public convenience init(_ frameCount: Int) { let ptr = spine_draw_order_timeline_create(frameCount) self.init(fromPointer: ptr!) } /// Sets the time and draw order for the specified frame. /// /// - Parameter frame: Between 0 and frameCount, inclusive. /// - Parameter time: The frame time in seconds. /// - Parameter drawOrder: For each slot in Skeleton::slots, the index of the slot in the new draw order. May be null to use setup pose draw order. public func setFrame(_ frame: Int, _ time: Float, _ drawOrder: ArrayInt?) { spine_draw_order_timeline_set_frame( _ptr.assumingMemoryBound(to: spine_draw_order_timeline_wrapper.self), frame, time, drawOrder?._ptr.assumingMemoryBound(to: spine_array_int_wrapper.self)) } public func dispose() { spine_draw_order_timeline_dispose(_ptr.assumingMemoryBound(to: spine_draw_order_timeline_wrapper.self)) } }