// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Stores the setup pose for a TransformConstraint. /// /// See https://esotericsoftware.com/spine-transform-constraints Transform constraints in the Spine /// User Guide. @objc(SpineTransformConstraintData) @objcMembers public class TransformConstraintData: PosedData, ConstraintData { @nonobjc public init(fromPointer ptr: spine_transform_constraint_data) { super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_posed_data_wrapper.self)) } public convenience init(_ name: String) { let ptr = spine_transform_constraint_data_create(name) self.init(fromPointer: ptr!) } public var rtti: Rtti { let result = spine_transform_constraint_data_get_rtti(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return Rtti(fromPointer: result!) } /// The bones that will be modified by this transform constraint. public var bones: ArrayBoneData { let result = spine_transform_constraint_data_get_bones(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return ArrayBoneData(fromPointer: result!) } /// The bone whose world transform will be copied to the constrained bones. public var source: BoneData { get { let result = spine_transform_constraint_data_get_source(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return BoneData(fromPointer: result!) } set { spine_transform_constraint_data_set_source( _ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_bone_data_wrapper.self)) } } /// An offset added to the constrained bone rotation. public var offsetRotation: Float { get { let result = spine_transform_constraint_data_get_offset_rotation( _ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return result } set { spine_transform_constraint_data_set_offset_rotation(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue) } } /// An offset added to the constrained bone X translation. public var offsetX: Float { get { let result = spine_transform_constraint_data_get_offset_x(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return result } set { spine_transform_constraint_data_set_offset_x(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue) } } /// An offset added to the constrained bone Y translation. public var offsetY: Float { get { let result = spine_transform_constraint_data_get_offset_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return result } set { spine_transform_constraint_data_set_offset_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue) } } /// An offset added to the constrained bone scaleX. public var offsetScaleX: Float { get { let result = spine_transform_constraint_data_get_offset_scale_x( _ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return result } set { spine_transform_constraint_data_set_offset_scale_x(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue) } } /// An offset added to the constrained bone scaleY. public var offsetScaleY: Float { get { let result = spine_transform_constraint_data_get_offset_scale_y( _ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return result } set { spine_transform_constraint_data_set_offset_scale_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue) } } /// An offset added to the constrained bone shearY. public var offsetShearY: Float { get { let result = spine_transform_constraint_data_get_offset_shear_y( _ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return result } set { spine_transform_constraint_data_set_offset_shear_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue) } } /// Reads the source bone's local transform instead of its world transform. public var localSource: Bool { get { let result = spine_transform_constraint_data_get_local_source(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return result } set { spine_transform_constraint_data_set_local_source(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue) } } /// Sets the constrained bones' local transforms instead of their world transforms. public var localTarget: Bool { get { let result = spine_transform_constraint_data_get_local_target(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return result } set { spine_transform_constraint_data_set_local_target(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue) } } /// Adds the source bone transform to the constrained bones instead of setting it absolutely. public var additive: Bool { get { let result = spine_transform_constraint_data_get_additive(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return result } set { spine_transform_constraint_data_set_additive(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue) } } /// Prevents constrained bones from exceeding the ranged defined by offset and max. public var clamp: Bool { get { let result = spine_transform_constraint_data_get_clamp(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return result } set { spine_transform_constraint_data_set_clamp(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue) } } /// The mapping of transform properties to other transform properties. public var properties: ArrayFromProperty { let result = spine_transform_constraint_data_get_properties(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return ArrayFromProperty(fromPointer: result!) } public var setupPose: TransformConstraintPose { let result = spine_transform_constraint_data_get_setup_pose(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) return TransformConstraintPose(fromPointer: result!) } public func createMethod(_ skeleton: Skeleton) -> Constraint { let result = spine_transform_constraint_data_create_method( _ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self)) let rtti = spine_constraint_get_rtti(result!) let rttiClassName = String(cString: spine_rtti_get_class_name(rtti)!) switch rttiClassName { case "IkConstraint": let castedPtr = spine_constraint_cast_to_ik_constraint(result!) return IkConstraint(fromPointer: castedPtr!) case "PathConstraint": let castedPtr = spine_constraint_cast_to_path_constraint(result!) return PathConstraint(fromPointer: castedPtr!) case "PhysicsConstraint": let castedPtr = spine_constraint_cast_to_physics_constraint(result!) return PhysicsConstraint(fromPointer: castedPtr!) case "Slider": let castedPtr = spine_constraint_cast_to_slider(result!) return Slider(fromPointer: castedPtr!) case "TransformConstraint": let castedPtr = spine_constraint_cast_to_transform_constraint(result!) return TransformConstraint(fromPointer: castedPtr!) default: fatalError("Unknown concrete type: \(rttiClassName) for abstract class Constraint") } } public static func rttiStatic() -> Rtti { let result = spine_transform_constraint_data_rtti() return Rtti(fromPointer: result!) } public override func dispose() { spine_transform_constraint_data_dispose(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self)) } }