/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { AttachmentLoader } from "./attachments/AttachmentLoader.js"; import { BoundingBoxAttachment } from "./attachments/BoundingBoxAttachment.js"; import { ClippingAttachment } from "./attachments/ClippingAttachment.js"; import { MeshAttachment } from "./attachments/MeshAttachment.js"; import { PathAttachment } from "./attachments/PathAttachment.js"; import { PointAttachment } from "./attachments/PointAttachment.js"; import { RegionAttachment } from "./attachments/RegionAttachment.js"; import { Skin } from "./Skin.js"; import { TextureAtlas } from "./TextureAtlas.js"; import { Sequence } from "./attachments/Sequence.js" /** An {@link AttachmentLoader} that configures attachments using texture regions from an {@link TextureAtlas}. * * See [Loading skeleton data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the * Spine Runtimes Guide. */ export class AtlasAttachmentLoader implements AttachmentLoader { atlas: TextureAtlas; constructor (atlas: TextureAtlas) { this.atlas = atlas; } loadSequence (name: string, basePath: string, sequence: Sequence) { let regions = sequence.regions; for (let i = 0, n = regions.length; i < n; i++) { let path = sequence.getPath(basePath, i); let region = this.atlas.findRegion(path); if (region == null) throw new Error("Region not found in atlas: " + path + " (sequence: " + name + ")"); regions[i] = region; } } newRegionAttachment (skin: Skin, name: string, path: string, sequence: Sequence): RegionAttachment { let attachment = new RegionAttachment(name, path); if (sequence != null) { this.loadSequence(name, path, sequence); } else { let region = this.atlas.findRegion(path); if (!region) throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")"); attachment.region = region; } return attachment; } newMeshAttachment (skin: Skin, name: string, path: string, sequence: Sequence): MeshAttachment { let attachment = new MeshAttachment(name, path); if (sequence != null) { this.loadSequence(name, path, sequence); } else { let region = this.atlas.findRegion(path); if (!region) throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")"); attachment.region = region; } return attachment; } newBoundingBoxAttachment (skin: Skin, name: string): BoundingBoxAttachment { return new BoundingBoxAttachment(name); } newPathAttachment (skin: Skin, name: string): PathAttachment { return new PathAttachment(name); } newPointAttachment (skin: Skin, name: string): PointAttachment { return new PointAttachment(name); } newClippingAttachment (skin: Skin, name: string): ClippingAttachment { return new ClippingAttachment(name); } }