/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_REGIONATTACHMENT_H_ #define SPINE_REGIONATTACHMENT_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif typedef enum { VERTEX_X1 = 0, VERTEX_Y1, VERTEX_X2, VERTEX_Y2, VERTEX_X3, VERTEX_Y3, VERTEX_X4, VERTEX_Y4 } spVertexIndex; typedef struct spRegionAttachment spRegionAttachment; struct spRegionAttachment { spAttachment super; float x, y, scaleX, scaleY, rotation, width, height; void* rendererObject; int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */ int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */ int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */ float offset[8]; float uvs[8]; }; spRegionAttachment* spRegionAttachment_create (const char* name); void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate); void spRegionAttachment_updateOffset (spRegionAttachment* self); void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, float x, float y, spBone* bone, float* vertices); #ifdef SPINE_SHORT_NAMES typedef spVertexIndex VertexIndex; typedef spRegionAttachment RegionAttachment; #define RegionAttachment_create(...) spRegionAttachment_create(__VA_ARGS__) #define RegionAttachment_setUVs(...) spRegionAttachment_setUVs(__VA_ARGS__) #define RegionAttachment_updateOffset(...) spRegionAttachment_updateOffset(__VA_ARGS__) #define RegionAttachment_computeWorldVertices(...) spRegionAttachment_computeWorldVertices(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_REGIONATTACHMENT_H_ */