package { import flash.display.Sprite; import starling.core.Starling; [SWF(width = "640", height = "480", frameRate = "60", backgroundColor = "#dddddd")] public class Main extends Sprite { private var _starling:Starling; static public var useStarlingAtlas:Boolean; public function Main () { var example:Class; //example = SpineboyExample; example = GoblinsExample; useStarlingAtlas = true; _starling = new Starling(example, stage); _starling.enableErrorChecking = true; _starling.showStats = true; _starling.start(); } } }