/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package spine.examples { import starling.display.DisplayObjectContainer; import starling.events.Touch; import starling.events.TouchPhase; import starling.core.Starling; import starling.events.TouchEvent; import starling.display.Sprite; import spine.SkeletonData; import spine.SkeletonJson; import spine.attachments.AtlasAttachmentLoader; import spine.starling.StarlingTextureLoader; import spine.atlas.Atlas; import spine.attachments.AttachmentLoader; import spine.starling.SkeletonAnimation; public class CoinExample extends Sprite { [Embed(source = "/coin-pro.json", mimeType = "application/octet-stream")] static public const CoinJson : Class; [Embed(source = "/coin.atlas", mimeType = "application/octet-stream")] static public const CoinAtlas : Class; [Embed(source = "/coin.png")] static public const CoinAtlasTexture : Class; private var skeleton : SkeletonAnimation; public function CoinExample() { var attachmentLoader : AttachmentLoader; var spineAtlas : Atlas = new Atlas(new CoinAtlas(), new StarlingTextureLoader(new CoinAtlasTexture())); attachmentLoader = new AtlasAttachmentLoader(spineAtlas); var json : SkeletonJson = new SkeletonJson(attachmentLoader); json.scale = 1; var skeletonData : SkeletonData = json.readSkeletonData(new CoinJson()); this.x = 400; this.y = 300; skeleton = new SkeletonAnimation(skeletonData); skeleton.state.setAnimationByName(0, "animation", true); skeleton.state.timeScale = 0.5; skeleton.state.update(0.25); skeleton.state.apply(skeleton.skeleton); // enable two color tinting, which breaks batching between this skeleton // and other Starling objects. skeleton.twoColorTint = true; skeleton.skeleton.updateWorldTransform(); addChild(skeleton); Starling.juggler.add(skeleton); addEventListener(TouchEvent.TOUCH, onClick); } private function onClick(event : TouchEvent) : void { var touch : Touch = event.getTouch(this); if (touch && touch.phase == TouchPhase.BEGAN) { var parent : DisplayObjectContainer = this.parent; this.removeFromParent(true); parent.addChild(new MixAndMatchExample()); } } } }