#include #include #include #define STB_IMAGE_IMPLEMENTATION #include namespace spine { struct SkeletonDrawable { Skeleton *skeleton; bool ownsAnimationStateData; AnimationState *animationState; SkeletonClipping clipper; Vector worldVertices; Vector quadIndices; SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *animationStateData = nullptr) { Bone::setYDown(true); skeleton = new(__FILE__, __LINE__) Skeleton(skeletonData); ownsAnimationStateData = animationStateData == 0; if (ownsAnimationStateData) animationStateData = new(__FILE__, __LINE__) AnimationStateData(skeletonData); animationState = new(__FILE__, __LINE__) AnimationState(animationStateData); quadIndices.add(0); quadIndices.add(1); quadIndices.add(2); quadIndices.add(2); quadIndices.add(3); quadIndices.add(0); } ~SkeletonDrawable() { if (ownsAnimationStateData) delete animationState->getData(); delete animationState; delete skeleton; } void update(float delta) { animationState->update(delta); animationState->apply(*skeleton); skeleton->updateWorldTransform(); } void draw(SDL_Renderer *renderer) { SDL_Texture *texture; spine::Vector sdlVertices; SDL_Vertex sdlVertex; Vector sdlIndices; for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) { Slot &slot = *skeleton->getDrawOrder()[i]; Attachment *attachment = slot.getAttachment(); if (!attachment) continue; // Early out if the slot color is 0 or the bone is not active if (slot.getColor().a == 0 || !slot.getBone().isActive()) { clipper.clipEnd(slot); continue; } Vector *vertices = &worldVertices; int verticesCount = 0; Vector *uvs = NULL; Vector *indices; int indicesCount = 0; Color *attachmentColor; if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) { RegionAttachment *regionAttachment = (RegionAttachment *) attachment; attachmentColor = ®ionAttachment->getColor(); // Early out if the slot color is 0 if (attachmentColor->a == 0) { clipper.clipEnd(slot); continue; } worldVertices.setSize(8, 0); regionAttachment->computeWorldVertices(slot, worldVertices, 0, 2); verticesCount = 4; uvs = ®ionAttachment->getUVs(); indices = &quadIndices; indicesCount = 6; texture = (SDL_Texture *) ((AtlasRegion *) regionAttachment->getRendererObject())->page->getRendererObject(); } else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) { MeshAttachment *mesh = (MeshAttachment *) attachment; attachmentColor = &mesh->getColor(); // Early out if the slot color is 0 if (attachmentColor->a == 0) { clipper.clipEnd(slot); continue; } worldVertices.setSize(mesh->getWorldVerticesLength(), 0); texture = (SDL_Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject(); mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2); verticesCount = mesh->getWorldVerticesLength() >> 1; uvs = &mesh->getUVs(); indices = &mesh->getTriangles(); indicesCount = indices->size(); } else if (attachment->getRTTI().isExactly(ClippingAttachment::rtti)) { ClippingAttachment *clip = (ClippingAttachment *) slot.getAttachment(); clipper.clipStart(slot, clip); continue; } else continue; Uint8 r = static_cast(skeleton->getColor().r * slot.getColor().r * attachmentColor->r * 255); Uint8 g = static_cast(skeleton->getColor().g * slot.getColor().g * attachmentColor->g * 255); Uint8 b = static_cast(skeleton->getColor().b * slot.getColor().b * attachmentColor->b * 255); Uint8 a = static_cast(skeleton->getColor().a * slot.getColor().a * attachmentColor->a * 255); sdlVertex.color.r = r; sdlVertex.color.g = g; sdlVertex.color.b = b; sdlVertex.color.a = a; Color light; light.r = r / 255.0f; light.g = g / 255.0f; light.b = b / 255.0f; light.a = a / 255.0f; if (clipper.isClipping()) { clipper.clipTriangles(worldVertices, *indices, *uvs, 2); vertices = &clipper.getClippedVertices(); verticesCount = clipper.getClippedVertices().size() >> 1; uvs = &clipper.getClippedUVs(); indices = &clipper.getClippedTriangles(); indicesCount = clipper.getClippedTriangles().size(); } sdlVertices.clear(); for (int ii = 0; ii < verticesCount; ++ii) { sdlVertex.position.x = (*vertices)[ii]; sdlVertex.position.y = (*vertices)[ii + 1]; sdlVertex.tex_coord.x = (*uvs)[ii]; sdlVertex.tex_coord.y = (*uvs)[ii + 1]; sdlVertices.add(sdlVertex); } sdlIndices.clear(); for (int ii = 0; ii < indices->size(); ii++) sdlIndices.add((*indices)[ii]); SDL_RenderGeometry(renderer, texture, sdlVertices.buffer(), sdlVertices.size(), sdlIndices.buffer(), indicesCount); clipper.clipEnd(slot); } clipper.clipEnd(); } }; class SDLTextureLoader : public spine::TextureLoader { SDL_Renderer *renderer; public: SDLTextureLoader(SDL_Renderer *renderer): renderer(renderer) { } SDL_Texture *loadTexture(const spine::String &path) { int width, height, components; stbi_uc *imageData = stbi_load(path.buffer(), &width, &height, &components, 4); if (!imageData) return nullptr; SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STATIC, width, height); if (!texture) { stbi_image_free(imageData); return nullptr; } if (SDL_UpdateTexture(texture, nullptr, imageData, width * 4)) { stbi_image_free(imageData); return nullptr; } stbi_image_free(imageData); return texture; } void load(AtlasPage &page, const String &path) { SDL_Texture *texture = loadTexture(path); if (!texture) return; page.setRendererObject(texture); SDL_QueryTexture(texture, nullptr, nullptr, &page.width, &page.height); /*if (page.magFilter == TextureFilter_Linear) texture->setSmooth(true); if (page.uWrap == TextureWrap_Repeat && page.vWrap == TextureWrap_Repeat) texture->setRepeated(true);*/ } void unload(void *texture) { SDL_DestroyTexture((SDL_Texture*)texture); } }; SpineExtension *getDefaultExtension() { return new DefaultSpineExtension(); } } spine::SkeletonDrawable *loadSkeleton(const char *json, const char *skel, const char *atlas) { return nullptr; } int main() { if (SDL_Init(SDL_INIT_VIDEO)) { printf("Error: %s", SDL_GetError()); return -1; } SDL_Window *window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, 0); if (!window) { printf("Error: %s", SDL_GetError()); return -1; } SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!renderer) { printf("Error: %s", SDL_GetError()); return -1; } spine::SDLTextureLoader textureLoader(renderer); spine::Atlas atlas("/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy.atlas", &textureLoader); spine::AtlasAttachmentLoader attachmentLoader(&atlas); spine::SkeletonJson json(&attachmentLoader); spine::SkeletonData *skeletonData = json.readSkeletonDataFile("/Users/badlogic/workspaces/spine-runtimes/examples/spineboy/export/spineboy-pro.json"); spine::SkeletonDrawable drawable(skeletonData); drawable.skeleton->setPosition(400, 500); drawable.update(0); // spine::SkeletonDrawable skeletonDrawable(nullptr, nullptr); bool quit = false; while (!quit) { SDL_Event event; while (SDL_PollEvent(&event) != 0) { if (event.type == SDL_QUIT) { quit = true; break; } } SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); drawable.draw(renderer); SDL_RenderPresent(renderer); } SDL_DestroyWindow(window); SDL_Quit(); return 0; }