# spine-cocos2d-objc The spine-cocos2d-objc runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using the latest [cocos2d-objc](http://cocos2d-objc.org/). spine-cocos2d-objc is based on [spine-c](../spine-c). ## Licensing This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information. The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes. ## Spine version spine-cocos2d-objc works with data exported from Spine 3.7.x. spine-cocos2d-objc supports all Spine features. spine-cocos2d-objc does not yet support loading the binary format. ## Usage 1. Create a new cocos2d-obj project. See the [cocos2d-objc documentation](http://cocos2d-objc.org/started/) or have a look at the example in this repository. 2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above. 3. Add the sources from `spine-c/spine-c/src/spine` and `spine-cocos2d-objc/src/spine` to your project 4. Add the folders `spine-c/spine-c/include` and `spine-cocos2d-objc/src` to your header search path. Note that includes are specified as `#inclue `, so the `spine` directory cannot be omitted when copying the source files. 5. If your project uses ARC, you have to exclude the `.m` files in `spine-cocos2d-objc/src` from ARC. See https://stackoverflow.com/questions/6646052/how-can-i-disable-arc-for-a-single-file-in-a-project for more information. See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documentation#runtimesTitle) on how to use the APIs or check out the Spine cocos2d-objc example. ## Examples The Spine cocos2d-objc example works on iOS simulators and devices. ## Notes * To enable two color tinting, set `SkeletonRenderer.twoColorTint = true`. Note that skeletons rendered with this feature will not batch with other skeletons. ### iOS 1. Install [Xcode](https://developer.apple.com/xcode/) 2. Install [Homebrew](http://brew.sh/) 3. Open a terminal and install CMake via `brew install cmake` 3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above. 4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2d-objc` folder 5. Type `mkdir build && cd build && cmake ../..`, this will download the cocos2d-objc dependency 6. Open the Xcode project in `spine-runtimes/spine-cocos2d-objc/spine-cocos2d-objc.xcodeproj/` 7. In Xcode, click the `Run` button or type `CMD+R` to run the example on the simulator ## Links [podspec](https://github.com/ldomaradzki/spine-runtimes/blob/master/Spine-Cocos2d-iPhone.podspec) (maintained externally)