using UnrealBuildTool; public class SpineUE4 : ModuleRules { public SpineUE4(ReadOnlyTargetRules Target) : base(Target) { PrivatePCHHeaderFile = "SpineUE4.h"; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "SpinePlugin", "ProceduralMeshComponent" }); PrivateDependencyModuleNames.AddRange(new string[] { }); } }