/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.Collections.Generic; namespace Spine { public class AnimationStateData { internal SkeletonData skeletonData; private Dictionary, float> animationToMixTime = new Dictionary, float>(); internal float defaultMix; public SkeletonData SkeletonData { get { return skeletonData; } } public float DefaultMix { get { return defaultMix; } set { defaultMix = value; } } public AnimationStateData (SkeletonData skeletonData) { this.skeletonData = skeletonData; } public void SetMix (String fromName, String toName, float duration) { Animation from = skeletonData.FindAnimation(fromName); if (from == null) throw new ArgumentException("Animation not found: " + fromName); Animation to = skeletonData.FindAnimation(toName); if (to == null) throw new ArgumentException("Animation not found: " + toName); SetMix(from, to, duration); } public void SetMix (Animation from, Animation to, float duration) { if (from == null) throw new ArgumentNullException("from cannot be null."); if (to == null) throw new ArgumentNullException("to cannot be null."); KeyValuePair key = new KeyValuePair(from, to); animationToMixTime.Remove(key); animationToMixTime.Add(key, duration); } public float GetMix (Animation from, Animation to) { KeyValuePair key = new KeyValuePair(from, to); float duration; if (animationToMixTime.TryGetValue(key, out duration)) return duration; return defaultMix; } } }