------------------------------------------------------------------------------- -- Spine Runtimes Software License -- Version 2 -- -- Copyright (c) 2013, Esoteric Software -- All rights reserved. -- -- You are granted a perpetual, non-exclusive, non-sublicensable and -- non-transferable license to install, execute and perform the Spine Runtimes -- Software (the "Software") solely for internal use. Without the written -- permission of Esoteric Software, you may not (a) modify, translate, adapt or -- otherwise create derivative works, improvements of the Software or develop -- new applications using the Software or (b) remove, delete, alter or obscure -- any trademarks or any copyright, trademark, patent or other intellectual -- property or proprietary rights notices on or in the Software, including -- any copy thereof. Redistributions in binary or source form must include -- this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED -- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR -- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF -- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local Slot = {} function Slot.new (slotData, skeleton, bone) if not slotData then error("slotData cannot be nil", 2) end if not skeleton then error("skeleton cannot be nil", 2) end if not bone then error("bone cannot be nil", 2) end local self = { data = slotData, skeleton = skeleton, bone = bone, r = 1, g = 1, b = 1, a = 1 } function self:setColor (r, g, b, a) self.r = r self.g = g self.b = b self.a = a end function self:setAttachment (attachment) self.attachment = attachment self.attachmentTime = self.skeleton.time end function self:setAttachmentTime (time) self.attachmentTime = self.skeleton.time - time end function self:getAttachmentTime () return self.skeleton.time - self.attachmentTime end function self:setToSetupPose () local data = self.data self:setColor(data.r, data.g, data.b, data.a) local attachment if data.attachmentName then attachment = self.skeleton:getAttachment(data.name, data.attachmentName) end self:setAttachment(attachment) end self:setToSetupPose() return self end return Slot