/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_IkConstraintTimeline_h #define Spine_IkConstraintTimeline_h #include #include namespace spine { /// Changes an IK constraint's IkConstraintPose::getMix(), IkConstraintPose::getSoftness(), /// IkConstraintPose::getBendDirection(), IkConstraintPose::getStretch(), and IkConstraintPose::getCompress(). class SP_API IkConstraintTimeline : public CurveTimeline, public ConstraintTimeline { friend class SkeletonBinary; friend class SkeletonJson; RTTI_DECL public: explicit IkConstraintTimeline(size_t frameCount, size_t bezierCount, int constraintIndex); virtual ~IkConstraintTimeline(); virtual void apply(Skeleton &skeleton, float lastTime, float time, Array *events, float alpha, MixBlend blend, MixDirection direction, bool appliedPose) override; /// Sets the time, mix, softness, bend direction, compress, and stretch for the specified frame. /// @param frame Between 0 and frameCount, inclusive. /// @param time The frame time in seconds. /// @param bendDirection 1 or -1. void setFrame(int frame, float time, float mix, float softness, int bendDirection, bool compress, bool stretch); virtual int getConstraintIndex() const override { return _constraintIndex; } virtual void setConstraintIndex(int inValue) override { _constraintIndex = inValue; } private: int _constraintIndex; static const int ENTRIES = 6; static const int MIX = 1; static const int SOFTNESS = 2; static const int BEND_DIRECTION = 3; static const int COMPRESS = 4; static const int STRETCH = 5; }; } #endif /* Spine_IkConstraintTimeline_h */