// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SpineEditorPlugin : ModuleRules { public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include")); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "SpinePlugin" }); PublicIncludePathModuleNames.AddRange(new string[] { "AssetTools", "AssetRegistry" }); DynamicallyLoadedModuleNames.AddRange(new string[] { "AssetTools", "AssetRegistry" }); } } }