/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ export * from "./require-shim.js"; export * from "./SpinePlugin.js"; export * from "./SpineGameObject.js"; export * from "./mixins.js"; export * from "@esotericsoftware/spine-core"; export * from "@esotericsoftware/spine-webgl"; import { SpineGameObjectConfig, SpinePlugin } from "./SpinePlugin.js"; import { SpineGameObject, SpineGameObjectBoundsProvider } from "./SpineGameObject.js"; declare global { namespace Phaser.Loader { interface LoaderPlugin { spineJson(key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin; spineBinary(key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin; spineAtlas(key: string, url: string, premultipliedAlpha?: boolean, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin; } } namespace Phaser.GameObjects { interface GameObjectFactory { spine(x: number, y: number, dataKey: string, atlasKey: string, boundsProvider?: SpineGameObjectBoundsProvider): SpineGameObject; } interface GameObjectCreator { spine(config: SpineGameObjectConfig, addToScene?: boolean): SpineGameObject; } } namespace Phaser { interface Scene { spine: SpinePlugin; } } }