/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_Property_h #define Spine_Property_h namespace spine { typedef long long PropertyId; enum Property { Property_Rotate = 1 << 0, Property_X = 1 << 1, Property_Y = 1 << 2, Property_ScaleX = 1 << 3, Property_ScaleY = 1 << 4, Property_ShearX = 1 << 5, Property_ShearY = 1 << 6, Property_Inherit = 1 << 7, Property_Rgb = 1 << 8, Property_Alpha = 1 << 9, Property_Rgb2 = 1 << 10, Property_Attachment = 1 << 11, Property_Deform = 1 << 12, Property_Event = 1 << 13, Property_DrawOrder = 1 << 14, Property_IkConstraint = 1 << 15, Property_TransformConstraint = 1 << 16, Property_PathConstraintPosition = 1 << 17, Property_PathConstraintSpacing = 1 << 18, Property_PathConstraintMix = 1 << 19, Property_PhysicsConstraintInertia = 1 << 20, Property_PhysicsConstraintStrength = 1 << 21, Property_PhysicsConstraintDamping = 1 << 22, Property_PhysicsConstraintMass = 1 << 23, Property_PhysicsConstraintWind = 1 << 24, Property_PhysicsConstraintGravity = 1 << 25, Property_PhysicsConstraintMix = 1 << 26, Property_PhysicsConstraintReset = 1 << 27, Property_Sequence = 1 << 28, Property_SliderTime = 1 << 29, Property_SliderMix = 1 << 30 }; } #endif /* Spine_Property_h */