/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_TransformConstraintPose_h #define Spine_TransformConstraintPose_h #include #include namespace spine { /// Stores a pose for a transform constraint. class SP_API TransformConstraintPose : public Pose { friend class FromProperty; friend class ToProperty; friend class FromRotate; friend class ToRotate; friend class FromX; friend class ToX; friend class FromY; friend class ToY; friend class FromScaleX; friend class ToScaleX; friend class FromScaleY; friend class ToScaleY; friend class FromShearY; friend class ToShearY; friend class TransformConstraint; friend class TransformConstraintTimeline; friend class SkeletonJson; friend class SkeletonBinary; private: float _mixRotate, _mixX, _mixY, _mixScaleX, _mixScaleY, _mixShearY; public: TransformConstraintPose(); virtual ~TransformConstraintPose(); virtual void set(TransformConstraintPose &pose) override; /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. float getMixRotate(); void setMixRotate(float mixRotate); /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. float getMixX(); void setMixX(float mixX); /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. float getMixY(); void setMixY(float mixY); /// A percentage (0-1) that controls the mix between the constrained and unconstrained scale X. float getMixScaleX(); void setMixScaleX(float mixScaleX); /// A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y. float getMixScaleY(); void setMixScaleY(float mixScaleY); /// A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y. float getMixShearY(); void setMixShearY(float mixShearY); }; } #endif