#import "AppDelegate.h" #import "SpineboyExample.h" @implementation spine_cocos2d_iphoneAppDelegate @synthesize window=window_, glView=glView_; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { CCDirectorMac *director = (CCDirectorMac*)[CCDirector sharedDirector]; [director setDisplayStats:YES]; [director setView:glView_]; [director setResizeMode:kCCDirectorResize_AutoScale]; [window_ setAcceptsMouseMovedEvents:NO]; [window_ center]; [director runWithScene:[SpineboyExample scene]]; } - (BOOL) applicationShouldTerminateAfterLastWindowClosed: (NSApplication *) theApplication { return YES; } - (void)dealloc { [[CCDirector sharedDirector] end]; } #pragma mark AppDelegate - IBActions - (IBAction)toggleFullScreen: (id)sender { CCDirectorMac *director = (CCDirectorMac*) [CCDirector sharedDirector]; [director setFullScreen:![director isFullScreen]]; } @end