#include "bone_timeline2.h" #include using namespace spine; void spine_bone_timeline2_dispose(spine_bone_timeline2 self) { delete (BoneTimeline2 *) self; } spine_rtti spine_bone_timeline2_get_rtti(spine_bone_timeline2 self) { BoneTimeline2 *_self = (BoneTimeline2 *) self; return (spine_rtti) &_self->getRTTI(); } void spine_bone_timeline2_apply(spine_bone_timeline2 self, spine_skeleton skeleton, float lastTime, float time, spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { BoneTimeline2 *_self = (BoneTimeline2 *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, (Array *) pEvents, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } void spine_bone_timeline2_set_frame(spine_bone_timeline2 self, size_t frame, float time, float value1, float value2) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; _self->setFrame(frame, time, value1, value2); } float spine_bone_timeline2_get_curve_value(spine_bone_timeline2 self, float time) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; return _self->getCurveValue(time); } void spine_bone_timeline2_set_linear(spine_bone_timeline2 self, size_t frame) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; _self->setLinear(frame); } void spine_bone_timeline2_set_stepped(spine_bone_timeline2 self, size_t frame) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; _self->setStepped(frame); } void spine_bone_timeline2_set_bezier(spine_bone_timeline2 self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; _self->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); } float spine_bone_timeline2_get_bezier_value(spine_bone_timeline2 self, float time, size_t frame, size_t valueOffset, size_t i) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; return _self->getBezierValue(time, frame, valueOffset, i); } spine_array_float spine_bone_timeline2_get_curves(spine_bone_timeline2 self) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; return (spine_array_float) &_self->getCurves(); } size_t spine_bone_timeline2_get_frame_entries(spine_bone_timeline2 self) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; return _self->getFrameEntries(); } size_t spine_bone_timeline2_get_frame_count(spine_bone_timeline2 self) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; return _self->getFrameCount(); } spine_array_float spine_bone_timeline2_get_frames(spine_bone_timeline2 self) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; return (spine_array_float) &_self->getFrames(); } float spine_bone_timeline2_get_duration(spine_bone_timeline2 self) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; return _self->getDuration(); } spine_array_property_id spine_bone_timeline2_get_property_ids(spine_bone_timeline2 self) { CurveTimeline2 *_self = (CurveTimeline2 *) (BoneTimeline2 *) self; return (spine_array_property_id) &_self->getPropertyIds(); } int spine_bone_timeline2_get_bone_index(spine_bone_timeline2 self) { BoneTimeline *_self = (BoneTimeline *) (BoneTimeline2 *) self; return _self->getBoneIndex(); } void spine_bone_timeline2_set_bone_index(spine_bone_timeline2 self, int inValue) { BoneTimeline *_self = (BoneTimeline *) (BoneTimeline2 *) self; _self->setBoneIndex(inValue); } spine_rtti spine_bone_timeline2_rtti(void) { return (spine_rtti) &BoneTimeline2::rtti; }