#include "texture_region.h" #include using namespace spine; spine_texture_region spine_texture_region_create(void) { return (spine_texture_region) new (__FILE__, __LINE__) TextureRegion(); } void spine_texture_region_dispose(spine_texture_region self) { delete (TextureRegion *) self; } spine_rtti spine_texture_region_get_rtti(spine_texture_region self) { TextureRegion *_self = (TextureRegion *) self; return (spine_rtti) &_self->getRTTI(); } float spine_texture_region_get_u(spine_texture_region self) { TextureRegion *_self = (TextureRegion *) self; return _self->getU(); } void spine_texture_region_set_u(spine_texture_region self, float value) { TextureRegion *_self = (TextureRegion *) self; _self->setU(value); } float spine_texture_region_get_v(spine_texture_region self) { TextureRegion *_self = (TextureRegion *) self; return _self->getV(); } void spine_texture_region_set_v(spine_texture_region self, float value) { TextureRegion *_self = (TextureRegion *) self; _self->setV(value); } float spine_texture_region_get_u2(spine_texture_region self) { TextureRegion *_self = (TextureRegion *) self; return _self->getU2(); } void spine_texture_region_set_u2(spine_texture_region self, float value) { TextureRegion *_self = (TextureRegion *) self; _self->setU2(value); } float spine_texture_region_get_v2(spine_texture_region self) { TextureRegion *_self = (TextureRegion *) self; return _self->getV2(); } void spine_texture_region_set_v2(spine_texture_region self, float value) { TextureRegion *_self = (TextureRegion *) self; _self->setV2(value); } int spine_texture_region_get_region_width(spine_texture_region self) { TextureRegion *_self = (TextureRegion *) self; return _self->getRegionWidth(); } void spine_texture_region_set_region_width(spine_texture_region self, int value) { TextureRegion *_self = (TextureRegion *) self; _self->setRegionWidth(value); } int spine_texture_region_get_region_height(spine_texture_region self) { TextureRegion *_self = (TextureRegion *) self; return _self->getRegionHeight(); } void spine_texture_region_set_region_height(spine_texture_region self, int value) { TextureRegion *_self = (TextureRegion *) self; _self->setRegionHeight(value); } spine_rtti spine_texture_region_rtti(void) { return (spine_rtti) &TextureRegion::rtti; }