#include "event_timeline.h" #include using namespace spine; spine_event_timeline spine_event_timeline_create(size_t frameCount) { return (spine_event_timeline) new (__FILE__, __LINE__) EventTimeline(frameCount); } void spine_event_timeline_dispose(spine_event_timeline self) { delete (EventTimeline *) self; } spine_rtti spine_event_timeline_get_rtti(spine_event_timeline self) { EventTimeline *_self = (EventTimeline *) self; return (spine_rtti) &_self->getRTTI(); } void spine_event_timeline_apply(spine_event_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { EventTimeline *_self = (EventTimeline *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, (Array *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } size_t spine_event_timeline_get_frame_count(spine_event_timeline self) { EventTimeline *_self = (EventTimeline *) self; return _self->getFrameCount(); } spine_array_event spine_event_timeline_get_events(spine_event_timeline self) { EventTimeline *_self = (EventTimeline *) self; return (spine_array_event) &_self->getEvents(); } void spine_event_timeline_set_frame(spine_event_timeline self, size_t frame, spine_event event) { EventTimeline *_self = (EventTimeline *) self; _self->setFrame(frame, *((Event *) event)); } size_t spine_event_timeline_get_frame_entries(spine_event_timeline self) { Timeline *_self = (Timeline *) (EventTimeline *) self; return _self->getFrameEntries(); } spine_array_float spine_event_timeline_get_frames(spine_event_timeline self) { Timeline *_self = (Timeline *) (EventTimeline *) self; return (spine_array_float) &_self->getFrames(); } float spine_event_timeline_get_duration(spine_event_timeline self) { Timeline *_self = (Timeline *) (EventTimeline *) self; return _self->getDuration(); } spine_array_property_id spine_event_timeline_get_property_ids(spine_event_timeline self) { Timeline *_self = (Timeline *) (EventTimeline *) self; return (spine_array_property_id) &_self->getPropertyIds(); } spine_rtti spine_event_timeline_rtti(void) { return (spine_rtti) &EventTimeline::rtti; }