#ifndef SPINE_SPINE_INHERIT_TIMELINE_H #define SPINE_SPINE_INHERIT_TIMELINE_H #include "../base.h" #include "types.h" #include "arrays.h" #ifdef __cplusplus extern "C" { #endif SPINE_C_API spine_inherit_timeline spine_inherit_timeline_create(size_t frameCount, int boneIndex); SPINE_C_API void spine_inherit_timeline_dispose(spine_inherit_timeline self); SPINE_C_API spine_rtti spine_inherit_timeline_get_rtti(spine_inherit_timeline self); SPINE_C_API void spine_inherit_timeline_set_frame(spine_inherit_timeline self, int frame, float time, spine_inherit inherit); SPINE_C_API void spine_inherit_timeline_apply(spine_inherit_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose); SPINE_C_API int spine_inherit_timeline_get_bone_index(spine_inherit_timeline self); SPINE_C_API void spine_inherit_timeline_set_bone_index(spine_inherit_timeline self, int inValue); SPINE_C_API size_t spine_inherit_timeline_get_frame_entries(spine_inherit_timeline self); SPINE_C_API size_t spine_inherit_timeline_get_frame_count(spine_inherit_timeline self); SPINE_C_API spine_array_float spine_inherit_timeline_get_frames(spine_inherit_timeline self); SPINE_C_API float spine_inherit_timeline_get_duration(spine_inherit_timeline self); SPINE_C_API spine_array_property_id spine_inherit_timeline_get_property_ids(spine_inherit_timeline self); SPINE_C_API spine_rtti spine_inherit_timeline_rtti(void); #ifdef __cplusplus } #endif #endif /* SPINE_SPINE_INHERIT_TIMELINE_H */