#ifndef SPINE_SPINE_PHYSICS_CONSTRAINT_WIND_TIMELINE_H #define SPINE_SPINE_PHYSICS_CONSTRAINT_WIND_TIMELINE_H #include "../base.h" #include "types.h" #include "arrays.h" #ifdef __cplusplus extern "C" { #endif SPINE_C_API spine_physics_constraint_wind_timeline spine_physics_constraint_wind_timeline_create(size_t frameCount, size_t bezierCount, int physicsConstraintIndex); SPINE_C_API void spine_physics_constraint_wind_timeline_dispose(spine_physics_constraint_wind_timeline self); SPINE_C_API spine_rtti spine_physics_constraint_wind_timeline_get_rtti(spine_physics_constraint_wind_timeline self); SPINE_C_API void spine_physics_constraint_wind_timeline_apply(spine_physics_constraint_wind_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose); SPINE_C_API int spine_physics_constraint_wind_timeline_get_constraint_index(spine_physics_constraint_wind_timeline self); SPINE_C_API void spine_physics_constraint_wind_timeline_set_constraint_index(spine_physics_constraint_wind_timeline self, int inValue); SPINE_C_API void spine_physics_constraint_wind_timeline_set_frame(spine_physics_constraint_wind_timeline self, size_t frame, float time, float value); SPINE_C_API float spine_physics_constraint_wind_timeline_get_curve_value(spine_physics_constraint_wind_timeline self, float time); SPINE_C_API float spine_physics_constraint_wind_timeline_get_relative_value(spine_physics_constraint_wind_timeline self, float time, float alpha, spine_mix_blend blend, float current, float setup); SPINE_C_API float spine_physics_constraint_wind_timeline_get_absolute_value_1(spine_physics_constraint_wind_timeline self, float time, float alpha, spine_mix_blend blend, float current, float setup); SPINE_C_API float spine_physics_constraint_wind_timeline_get_absolute_value_2(spine_physics_constraint_wind_timeline self, float time, float alpha, spine_mix_blend blend, float current, float setup, float value); SPINE_C_API float spine_physics_constraint_wind_timeline_get_scale_value(spine_physics_constraint_wind_timeline self, float time, float alpha, spine_mix_blend blend, spine_mix_direction direction, float current, float setup); SPINE_C_API void spine_physics_constraint_wind_timeline_set_linear(spine_physics_constraint_wind_timeline self, size_t frame); SPINE_C_API void spine_physics_constraint_wind_timeline_set_stepped(spine_physics_constraint_wind_timeline self, size_t frame); SPINE_C_API void spine_physics_constraint_wind_timeline_set_bezier(spine_physics_constraint_wind_timeline self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2); SPINE_C_API float spine_physics_constraint_wind_timeline_get_bezier_value(spine_physics_constraint_wind_timeline self, float time, size_t frame, size_t valueOffset, size_t i); SPINE_C_API spine_array_float spine_physics_constraint_wind_timeline_get_curves(spine_physics_constraint_wind_timeline self); SPINE_C_API size_t spine_physics_constraint_wind_timeline_get_frame_entries(spine_physics_constraint_wind_timeline self); SPINE_C_API size_t spine_physics_constraint_wind_timeline_get_frame_count(spine_physics_constraint_wind_timeline self); SPINE_C_API spine_array_float spine_physics_constraint_wind_timeline_get_frames(spine_physics_constraint_wind_timeline self); SPINE_C_API float spine_physics_constraint_wind_timeline_get_duration(spine_physics_constraint_wind_timeline self); SPINE_C_API spine_array_property_id spine_physics_constraint_wind_timeline_get_property_ids(spine_physics_constraint_wind_timeline self); SPINE_C_API spine_rtti spine_physics_constraint_wind_timeline_rtti(void); #ifdef __cplusplus } #endif #endif /* SPINE_SPINE_PHYSICS_CONSTRAINT_WIND_TIMELINE_H */