#include "timeline.h" #include using namespace spine; void spine_timeline_dispose(spine_timeline self) { delete (Timeline *) self; } spine_rtti spine_timeline_get_rtti(spine_timeline self) { Timeline *_self = (Timeline *) self; return (spine_rtti) &_self->getRTTI(); } void spine_timeline_apply(spine_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { Timeline *_self = (Timeline *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, (Array *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } size_t spine_timeline_get_frame_entries(spine_timeline self) { Timeline *_self = (Timeline *) self; return _self->getFrameEntries(); } size_t spine_timeline_get_frame_count(spine_timeline self) { Timeline *_self = (Timeline *) self; return _self->getFrameCount(); } spine_array_float spine_timeline_get_frames(spine_timeline self) { Timeline *_self = (Timeline *) self; return (spine_array_float) &_self->getFrames(); } float spine_timeline_get_duration(spine_timeline self) { Timeline *_self = (Timeline *) self; return _self->getDuration(); } spine_array_property_id spine_timeline_get_property_ids(spine_timeline self) { Timeline *_self = (Timeline *) self; return (spine_array_property_id) &_self->getPropertyIds(); } spine_rtti spine_timeline_rtti(void) { return (spine_rtti) &Timeline::rtti; }