/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.utils.ScreenUtils; /** Boilerplate for basic skeleton rendering, used for various testing. */ public class TestHarness extends ApplicationAdapter { static String JSON = "raptor/raptor-pro.json"; static String ATLAS = "raptor/raptor-pma.atlas"; OrthographicCamera camera; PolygonSpriteBatch batch; SkeletonRenderer renderer; ShapeRenderer shapes; TextureAtlas atlas; Skeleton skeleton; AnimationState state; public void create () { camera = new OrthographicCamera(); camera.setToOrtho(true); batch = new PolygonSpriteBatch(); renderer = new SkeletonRenderer(); renderer.setPremultipliedAlpha(true); shapes = new ShapeRenderer(); atlas = new TextureAtlas(Gdx.files.internal(ATLAS)); SkeletonJson json = new SkeletonJson(atlas); json.setScale(0.5f); SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal(JSON)); skeleton = new Skeleton(skeletonData); skeleton.setPosition(320, 590); skeleton.setScaleY(-1); AnimationStateData stateData = new AnimationStateData(skeletonData); state = new AnimationState(stateData); // state.setAnimation(0, "rotate", false); state.update(0); state.apply(skeleton); skeleton.updateWorldTransform(Physics.update); } public void render () { float delta = 0; if (Gdx.input.justTouched()) delta = 0.25f; state.update(delta); // Update the animation time. state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT. skeleton.update(delta); // Advance the skeleton time. This is needed when the skeleton has physics. skeleton.updateWorldTransform(Physics.update); // Uses the bones' local SRT to compute their world SRT. ScreenUtils.clear(0, 0, 0, 0); // Configure the camera, SpriteBatch, and SkeletonRendererDebug. camera.update(); batch.getProjectionMatrix().set(camera.combined); batch.begin(); renderer.draw(batch, skeleton); // Draw the skeleton images. batch.end(); } public void resize (int width, int height) { camera.setToOrtho(true); // Update camera with new size. } public void dispose () { atlas.dispose(); } static public void main (String[] args) throws Exception { Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration(); config.setWindowedMode(640, 640); new Lwjgl3Application(new TestHarness(), config); } }