/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #import #import "cocos2d.h" /** Draws a skeleton. */ @interface CCSkeleton : CCNodeRGBA { Skeleton* _skeleton; Bone* _rootBone; float _timeScale; bool _debugSlots; bool _debugBones; bool _premultipliedAlpha; ccBlendFunc _blendFunc; bool _ownsSkeletonData; Atlas* _atlas; } + (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; - (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; - (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale; - (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; - (CCTextureAtlas*) getTextureAtlas:(RegionAttachment*)regionAttachment; // --- Convenience methods for common Skeleton_* functions. - (void) updateWorldTransform; - (void) setToSetupPose; - (void) setBonesToSetupPose; - (void) setSlotsToSetupPose; /* Returns 0 if the bone was not found. */ - (Bone*) findBone:(NSString*)boneName; /* Returns 0 if the slot was not found. */ - (Slot*) findSlot:(NSString*)slotName; /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found. * @param skin May be 0.*/ - (bool) setSkin:(NSString*)skinName; /* Returns 0 if the slot or attachment was not found. */ - (Attachment*) getAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName; /* Returns false if the slot or attachment was not found. */ - (bool) setAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName; @property (nonatomic, readonly) Skeleton* skeleton; @property (nonatomic) float timeScale; @property (nonatomic) bool debugSlots; @property (nonatomic) bool debugBones; @property (nonatomic) Bone* rootBone; @end