/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #import #import static void callback (AnimationState* state, int trackIndex, EventType type, Event* event, int loopCount) { [(CCSkeletonAnimation*)state->context onAnimationStateEvent:trackIndex type:type event:event loopCount:loopCount]; } @interface CCSkeletonAnimation (Private) - (void) initialize; @end @implementation CCSkeletonAnimation @synthesize state = _state; + (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { return [[[self alloc] initWithData:skeletonData ownsSkeletonData:ownsSkeletonData] autorelease]; } + (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale { return [[[self alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease]; } + (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale { return [[[self alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease]; } - (void) initialize { _state = AnimationState_create(AnimationStateData_create(_skeleton->data)); _state->context = self; _state->listener = callback; } - (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { self = [super initWithData:skeletonData ownsSkeletonData:ownsSkeletonData]; if (!self) return nil; [self initialize]; return self; } - (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale { self = [super initWithFile:skeletonDataFile atlas:atlas scale:scale]; if (!self) return nil; [self initialize]; return self; } - (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale { self = [super initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale]; if (!self) return nil; [self initialize]; return self; } - (void) dealloc { if (_ownsAnimationStateData) AnimationStateData_dispose(_state->data); AnimationState_dispose(_state); [super dealloc]; } - (void) update:(ccTime)deltaTime { [super update:deltaTime]; deltaTime *= _timeScale; AnimationState_update(_state, deltaTime); AnimationState_apply(_state, _skeleton); Skeleton_updateWorldTransform(_skeleton); } - (void) setAnimationStateData:(AnimationStateData*)stateData { NSAssert(stateData, @"stateData cannot be null."); if (_ownsAnimationStateData) AnimationStateData_dispose(_state->data); AnimationState_dispose(_state); _ownsAnimationStateData = true; _state = AnimationState_create(stateData); _state->context = self; _state->listener = callback; } - (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration { AnimationStateData_setMixByName(_state->data, [fromAnimation UTF8String], [toAnimation UTF8String], duration); } - (void) setDelegate:(id)delegate { _delegate = delegate; _delegateStart = [delegate respondsToSelector:@selector(animationDidStart:track:)]; _delegateEnd = [delegate respondsToSelector:@selector(animationWillEnd:track:)]; _delegateEvent = [delegate respondsToSelector:@selector(animationDidTriggerEvent:track:event:)]; _delegateComplete = [delegate respondsToSelector:@selector(animationDidComplete:track:loopCount:)]; } - (TrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop { Animation* animation = SkeletonData_findAnimation(_skeleton->data, [name UTF8String]); if (!animation) { CCLOG(@"Spine: Animation not found: %@", name); return 0; } return AnimationState_setAnimation(_state, trackIndex, animation, loop); } - (TrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay { Animation* animation = SkeletonData_findAnimation(_skeleton->data, [name UTF8String]); if (!animation) { CCLOG(@"Spine: Animation not found: %@", name); return 0; } return AnimationState_addAnimation(_state, trackIndex, animation, loop, delay); } - (TrackEntry*) getCurrentForTrack:(int)trackIndex { return AnimationState_getCurrent(_state, trackIndex); } - (void) clearTracks { AnimationState_clearTracks(_state); } - (void) clearTrack:(int)trackIndex { AnimationState_clearTrack(_state, trackIndex); } - (void) onAnimationStateEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount { if (!_delegate) return; switch (type) { case ANIMATION_START: if (_delegateStart) [_delegate animationDidStart:self track:trackIndex]; break; case ANIMATION_END: if (_delegateEnd) [_delegate animationWillEnd:self track:trackIndex]; break; case ANIMATION_COMPLETE: if (_delegateComplete) [_delegate animationDidComplete:self track:trackIndex loopCount:loopCount]; break; case ANIMATION_EVENT: if (_delegateEvent) [_delegate animationDidTriggerEvent:self track:trackIndex event:event]; break; } } @end