------------------------------------------------------------------------------- -- Spine Runtimes Software License v2.5 -- -- Copyright (c) 2013-2016, Esoteric Software -- All rights reserved. -- -- You are granted a perpetual, non-exclusive, non-sublicensable, and -- non-transferable license to use, install, execute, and perform the Spine -- Runtimes software and derivative works solely for personal or internal -- use. Without the written permission of Esoteric Software (see Section 2 of -- the Spine Software License Agreement), you may not (a) modify, translate, -- adapt, or develop new applications using the Spine Runtimes or otherwise -- create derivative works or improvements of the Spine Runtimes or (b) remove, -- delete, alter, or obscure any trademarks or any copyright, trademark, patent, -- or other intellectual property or proprietary rights notices on or in the -- Software, including any copy thereof. Redistributions in binary or source -- form must include this license and terms. -- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF -- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER -- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -- POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local AttachmentType = require "spine-lua.attachments.AttachmentType" local VertexAttachment = require "spine-lua.attachments.VertexAttachment" local Color = require "spine-lua.Color" local math_cos = math.cos local math_sin = math.sin local PointAttachment = {} PointAttachment.__index = PointAttachment setmetatable(PointAttachment, { __index = VertexAttachment }) function PointAttachment.new (name) if not name then error("name cannot be nil", 2) end local self = VertexAttachment.new(name, AttachmentType.point) self.x = 0 self.y = 0 self.rotation = 0 self.color = Color.newWith(0.38, 0.94, 0, 1) setmetatable(self, BoundingBoxAttachment) return self end function PointAttachment:computeWorldPosition(bone, point) point.x = self.x * bone.a + self.y * bone.b + bone.worldX point.y = self.x * bone.c + self.y * bone.d + bone.worldY return point end function PointAttachment:computeWorldRotation(bone) local cos = math_cos(math_rad(self.rotation)) local sin = math_sin(math_rad(self.rotation)) local x = cos * bone.a + sin * bone.b local y = cos * bone.c + sin * bone.d return math_deg(math_atan2(y, x)) end return PointAttachment